I haven't checked out my list of favourite animation links in awhile and when I shared a list of them with fellow animators at work recently I realised that there's a new podcast up at Splinedoctors that's been there since January 6! It's an interview of Mark Walsh who currently directs and animates at Pixar. I love filling my ears with inspiring and informative animation related podcasts!
This past week GDC rolled into town. I animate at a video game company in San Francisco so there is no way to completely escape the 5 day rapture of lectures, video games and parties. I heard about lots of cool lectures and game related news and products that friends and co-workers experienced. I'll have to wait to experience the Oculus or the Ouya for myself. I met up with a friend from college (Jay Edry!) who was in town for the conference. We talked shop and ended up at the Destructoid (an independent video game focused blog based in San Francisco) party on Friday night at Sip Bar and Lounge. While there I met Dom, a game designer who brought his new card came; Without Question that I had the chance to play.
13" Cintiq, available in early April. (Price $999.99) It felt great and I was pleased at how much information could compactly fit onto the smallish screen. So I tried that out... then I tried out the 22" Cintiq... then the 13" again. The I handed over my credit card and bought a 22" Cintiq. Which felt crazy and scary, but I figured that if I'm finally going to go ahead and get a Cintiq, I should just go for it. I don't want to have a smaller one at home and in a month regret not having just invested in the larger version. While the 13" Cintiq felt like a fantastic quality product, I don't want to feel claustrophobic while I animate and paint. I've felt such a pressure to "go digital" with my short film that it's directed my path of attack quite strongly of late. I really want to finish my film! And I think that doing a good chunk of the work digitally is going to help me get there faster.
Toonboom though. I've not been able to get that sorted out. Hopefully Toonboom's support team helps me out soon enough.
I've been polishing up this shot for a little while and was happy enough with it to put it on a demo reel. It's not %100 done ye...
Often times, especially for a technically complicated shot, I start planning a scene like this:
I've been using Toonboom to animate scene 10 of my short film. I'm creating hand drawn animation for this scene, but doing it fully ...
This is another post for Toonboom animators! I'm going to keep changing up the type of blog posts I do; some will be more personal, some...