The Toonboom rig of Cash is DOOOOOONNEEEE!!! Finally! It took 3 weeks of spare time and at least a few full Saturdays to get 'er dun. My goal was to finish it last Friday (April 26) and I ended up finishing it up on Saturday. So, only a day past my goal, not too shabby.
come back to a scene and try to be in the moment of it again and remember what the heck I had done so far!
These days I've got a lot going on at my day job, I want to practice using Maya and I want to get back to the gym. (Actually I made it to the gym on Sunday WOO!) I figure that a little bit of exercise on a regular basis will do me a world of good.
Feels fantastic to finally get this sucker done so I can move on!
*EDIT - Just a note... I tweaked this rig after I thought I had finished! So the screen cap above is ever so slightly out of date. I got obsessive over the skin tones and the shape of the ear. I ended up darkening the skins tones slightly and made sure to save all my new swatch data in Photoshop and Toonboom. I have the leisure to obsess since there's no deadline... which can be a danger since I just spend SO much time on getting everything just the way I like. However, it is satisfying :D
A wee bit of rough animation I managed to get done while my kiddo is asleep! Have some pickles! from Andrea K Haid on Vimeo .
I've been using Toonboom to animate scene 10 of my short film. I'm creating hand drawn animation for this scene, but doing it fully ...
Often times, especially for a technically complicated shot, I start planning a scene like this:
This is another post for Toonboom animators! I'm going to keep changing up the type of blog posts I do; some will be more personal, some...