The Toonboom rig of Cash is DOOOOOONNEEEE!!! Finally! It took 3 weeks of spare time and at least a few full Saturdays to get 'er dun. My goal was to finish it last Friday (April 26) and I ended up finishing it up on Saturday. So, only a day past my goal, not too shabby.
I may just spend a little less time on my film for a little while since I've got a lot on my plate these days. When I'm in the middle of getting something done on my film I find it very difficult to stop thinking about it, (e.g. animating a scene or building a rig). There was a scene that I had started to animate way back when I was still living in Australia and then I had to put it down for 5 or 6 months. That was scary, to come back to a scene and try to be in the moment of it again and remember what the heck I had done so far!
These days I've got a lot going on at my day job, I want to practice using Maya and I want to get back to the gym. (Actually I made it to the gym on Sunday WOO!) I figure that a little bit of exercise on a regular basis will do me a world of good.
Feels fantastic to finally get this sucker done so I can move on!
*EDIT - Just a note... I tweaked this rig after I thought I had finished! So the screen cap above is ever so slightly out of date. I got obsessive over the skin tones and the shape of the ear. I ended up darkening the skins tones slightly and made sure to save all my new swatch data in Photoshop and Toonboom. I have the leisure to obsess since there's no deadline... which can be a danger since I just spend SO much time on getting everything just the way I like. However, it is satisfying :D
I made this blog to document the making of a short film I had titled Pickled. But the film took too long to complete and has evolved so much over the years. At this point I'm going to make posts about my artistic journey and the eventual version of my personal project formerly known as Pickled. ;)
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