The Toonboom rig of Cash is DOOOOOONNEEEE!!! Finally! It took 3 weeks of spare time and at least a few full Saturdays to get 'er dun. My goal was to finish it last Friday (April 26) and I ended up finishing it up on Saturday. So, only a day past my goal, not too shabby.
come back to a scene and try to be in the moment of it again and remember what the heck I had done so far!
These days I've got a lot going on at my day job, I want to practice using Maya and I want to get back to the gym. (Actually I made it to the gym on Sunday WOO!) I figure that a little bit of exercise on a regular basis will do me a world of good.
Feels fantastic to finally get this sucker done so I can move on!
*EDIT - Just a note... I tweaked this rig after I thought I had finished! So the screen cap above is ever so slightly out of date. I got obsessive over the skin tones and the shape of the ear. I ended up darkening the skins tones slightly and made sure to save all my new swatch data in Photoshop and Toonboom. I have the leisure to obsess since there's no deadline... which can be a danger since I just spend SO much time on getting everything just the way I like. However, it is satisfying :D
I've been polishing up this shot for a little while and was happy enough with it to put it on a demo reel. It's not %100 done ye...
I've been using Toonboom to animate scene 10 of my short film. I'm creating hand drawn animation for this scene, but doing it fully ...
Often times, especially for a technically complicated shot, I start planning a scene like this:
This is another post for Toonboom animators! I'm going to keep changing up the type of blog posts I do; some will be more personal, some...