Ok, it's not SO bad for something as simple as the above example, but when you want to make sure your arcs are working between poses; you're effed. Also, when you want to set pivot points on layers that are behind the top layers, you can forget about that without the run around of hiding/locking top layers after you hunt for them in the timeline. Now... look what I've done here:
Say whaaaaat, right?? It's witchcraft. You can now see through the painted model just as you can with the onion skinning feature in Flash.
So all I've done here, it's really easy I promise, is make a clone palette of the one currently in place. To do this, select the palette to be cloned in the colour view. Then in the colour view menu select Palettes > Clone.
Then name your new cloned palette. Make it clear and easy to remember.
So now you just need to take the transparency way down on the fills in the new palette. I made my fills %25.
*This is also a perfect way to create new palettes for your painted character rig, such as a night time palette!
*If there is more than one palette loaded, the system will use the one highest in the palette list.
Magical!
I totally agree. The onion skin feature in TB is kind of a mess. I did a similar thing, but I did not clone my palette. Instead I cherry picked certain colors that encompassed large areas, such as the flesh tone or clothing color, and temporarily pulled the opacity down on them while I animated. After I was done working on a shot I would pull them back up to 100%. However, your method seems pretty solid,too. I'll give it a shot next time!
ReplyDeleteThat method totally works and it's a clever idea. Wish I'd thought to do that a long time ago! After learning that you can make a cloned palette I'm going to do this everytime I animate! It's just soo easy and makes onion skinning actually useable in Toonboom!
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