Showing posts with label storyboard. Show all posts
Showing posts with label storyboard. Show all posts

August 18, 2023

2001: A Space Odyssey film study Part 2

I wondered why I was having such a hard time drawing compositions correctly into the thumbnails in my last film study page of 2001: A Space Odyssey. I realised that I was using the wrong aspect ratio! I've fixed up my thumbnails here to match the film.

That is a good lesson to use the right aspect when studying a film. Without the correct ratio, you can't properly place object and compositions. I did thumbnails until the jaguar finishes off a hominid. I like those tapirs.

August 16, 2023

First Film Study!

This is my first time doing a thumbnail film study! It's only page one. My next mission is to DRAW FASTER and get two of these done in the same amount of time it took me to do this one.

Big thank you to Travis Marks for his Film Studies for Storyboard Artists Guide. I found it while searching for some tips on starting a film study. I emailed Travis who is super nice. He asks that you make a donation to Inner-City Arts and then send him the receipt. He'll then share with you the guide. What a cool way to raise money for a cause you support and share knowledge with other artists.

I found an article titled The 100 Best Movies of All Time (and while that's subjective) they're all great and I decided to just start studying from the top of the list. So here we have my first page of studies from 2001: A Space Odyssey.

August 20, 2013

Preparing for a Character Animation Scene!

Anyone else thinking of going to CTN Animation Expo this year? I've wanted to go every year that it's been held and haven't made it yet. Maybe this is the year to go. It would be sweet to go with other artists!

I've been incredibly busy recently, particularly this past week. I've started an online course to learn the basics of Maya with Animation Mentor. Tomorrow is going to be the start of week three. Every week there are two online Q & A sessions, 2 assignments and 1 video lecture. On Monday night I had to take the hubby to the hospital and we spent the whole night there with him to find out that he's got kidney stones. I napped for 2.5 hours in the wee hours of Tuesday morning and then got up to go to work. I've begun to really feel the pressure to get the animation (a baby dragon; hand drawn) for my day job completed. On Friday I worked on the dragon animation for 12 straight hours. Saturday was spent getting my homework completed. Then on Sunday I was back to working on the dragon! (I can't wait to share that animation!) So my entire week was a blur of working and sleeping and the occasional bit of Fez to relax.
a storyboard panel from shot 10
I have started to think about one of the big animation shots for Pickled. It's scene 10, the shot when Birdie speaks to Babette at the dinner party. Both of them have dialogue in this shot and it's the only dialogue in the whole film. It's pretty foolish (in an amusing way) how much walking there is in my film. Of the shots with animation in them, 17 have walking, 17 do not, and 1 has a character floating in a gravity-less environment.
Here's the scene:
Pickled: Scene 10 from Andrea K Haid on Vimeo.

I've got a really good idea of what I want to do with the shot at this point. The next step will be to film reference of myself acting it out. This is going to help me technically, and it will also give me a chance to crawl into the character's minds a bit more. The toughest part about animation, at least for me, is truly understanding and communicating a character to an audience. I've put the pressure on myself to succeed at this at least somewhat. It's so difficult! Here's the challenge: I have to think about what the two characters in the shot are thinking and feeling, and how that manifests itself in their body language and movements, as well as the messages that they are consciously and unconsciously communicating to each other through their body language, and make sure it's all clear for the audience to comprehend as well.

I shot a bunch of reference for the 2 shots that I've already animated. I put on an outfit similar to the character in the shot and acted it all out like 50 times. That kind of thing is so thrilling to me. I want to make sure I really get into the skin of my characters because... it is not easy at all and I want to look back on my work and know that I succeeded at least a tiny bit. Here's an example of embarassing footage of this:
That there is the kitchen I had when I lived in Australia!! Oh how I miss it. There's a dishwasher.... and a dining table... a microwave... organised utensils in a drawer... cake decorating supplies... such finery I no longer possess.

And this is why I will be alone when I film the reference for my next shot. It's a lot easier to act silly and natural for me when no one is watching.

September 5, 2011

My Storyboard Portfolio is Ready!


So I've recently finished putting together my storyboard portfolio! Woo! I've put it online on my Behance site. Please check it out here! Creating the storyboards for my short film was fun, addictive and creatively satisfying. I would like to do some more storyboarding, in a professional environment.

Come with me to the Ghibli Museum!

I made a video for my youtube channel about my visit to the Ghibli Museum this past March.