Weee! I finished the Rig of Birdie in Toonboom Animate! This was the first rig I've ever build in Toonboom. I made some mistakes along the way and had to backtrack a couple of times but at least now I understand the whole process.
Next task; do some animation in Toonboom and get back to some hand drawn stuff as well. I'll have to experiment with hand drawn on paper vs. hand drawn in Toonboom. Oh the possibilities. Oh yeah and at some point I'll have to paint more backgrounds...
I made this blog to document the making of a short film I had titled Pickled. But the film took too long to complete and has evolved so much over the years. At this point I'm going to make posts about my artistic journey and the eventual version of my personal project formerly known as Pickled. ;)
December 11, 2012
December 2, 2012
I'm building a rig in Toonboom Animate
After my little break away from working on Pickled, I have been unendingly busy. Last weekend in fact I flew to Las Vegas to witness two of my best friends get married. Meika and Spence from Toronto. Otherwise I've been pouring myself into the animation at my day job and socialising. I've been dying to get back to working on Pickled and I spent some time this weekend using Toonboom Animate to build a rig of Birdie. I've used Toonboom Harmony to animate at a couple jobs in the past and it is a powerful piece of animation software. In the last animation peer review I attended at work a friend mentioned that she had seen a Toonboom demo at CTN and was blown away by it. I said I would finish up my rig, (or puppet, whatever), and do some sort of Toonboom demo for the animators at work. I'm excited to get this thing done and show the animators at work what Toonboom can do!
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Come with me to the Ghibli Museum!
I made a video for my youtube channel about my visit to the Ghibli Museum this past March.
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Most of my backgrounds are now roughed out and I've just decided on the colours for the kitchen! Weeee! Check out my colour choices: Wha...
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Admittedly, now that I've been using Toonboom to build a few rigs and animate some characters, I realise that the information I'm ab...