Yesterday I was asked if I have any New Years resolutions for 2014. I used to set New Years's resolutions. Now in my life I'm constantly setting goals for myself. I keep striving to be a better artist, a healthier person and a good wife and friend. On December 10 my husband and I started eating healthier and regularly exercising together. We both have our own fitness goals and we are being realistic about them. Working on our goals together is rewarding. An ongoing goal of mine is to create honest artwork. When I create or animate a character I want to be honest about who the character is, how they feel and what actions they would take. It's the trickiest thing I think about animation. The principals can be mastered but a dishonestly animated character or story will not feel believable.
Starting next week I will be taking an iAnimate workshop on body mechanics with Jason Anastas (a fellow Sheridan grad!) that will take me until mid April. My goals related to taking this course are for me to get better at animating with Maya, and to polish my animation skills. I'm going to be crazy busy doing homework on top of my day job. I sure hope I'll be able to keep fitting in occasional workouts during the next four months but I know I'm going to have much less free time. To make things easier on myself I'm going to try to cut out time spent in other ways. For example, cooking simpler meals at home. That will take less time and there will be less dishes to wash. I'll do what I can to best balance my time. I will likely blog about my experience with iAnimate.
See you in 2014!
I've been polishing up this shot for a little while and was happy enough with it to put it on a demo reel. It's not %100 done ye...
Often times, especially for a technically complicated shot, I start planning a scene like this:
This is another post for Toonboom animators! I'm going to keep changing up the type of blog posts I do; some will be more personal, some...
I've been using Toonboom to animate scene 10 of my short film. I'm creating hand drawn animation for this scene, but doing it fully ...