The next two Fridays and Mondays (so, starting tomorrow), I will be taking off of work for a staycation. My highest priorities these days include learning more about animating in Maya and working on my short film; Pickled. I've had some opportunities to practise using Maya as of late via an online Animation Mentor workshop and at work. I've been animating a test scene at my day job with a nice character rig from a game to be released in the near future. I spent nearly 2 weeks creating a test of this character doing a spin kick in the air and got 3 rounds of feedback from my supervisor which was excellent. I'll post that test online when I am allowed to!
fun exercise and I couldn't be tempted to start doing dayjob related work on my days off. I have a hard time putting the work work down. I try to fight my own bad habits by making the less healthy choices more awkward and difficult as I did in this circumstance.
So I will be enjoying coffee and eggs for breakfast and getting in some exercise as well and really knuckling down and getting some satisfying personal work done. I will keep my distracting internet surfing to a minimum, I'll blog as I please, and I'll focus as much as I can on animating in Maya and working on Pickled.
I've been polishing up this shot for a little while and was happy enough with it to put it on a demo reel. It's not %100 done ye...
Often times, especially for a technically complicated shot, I start planning a scene like this:
This is another post for Toonboom animators! I'm going to keep changing up the type of blog posts I do; some will be more personal, some...
I've been using Toonboom to animate scene 10 of my short film. I'm creating hand drawn animation for this scene, but doing it fully ...