The next two Fridays and Mondays (so, starting tomorrow), I will be taking off of work for a staycation. My highest priorities these days include learning more about animating in Maya and working on my short film; Pickled. I've had some opportunities to practise using Maya as of late via an online Animation Mentor workshop and at work. I've been animating a test scene at my day job with a nice character rig from a game to be released in the near future. I spent nearly 2 weeks creating a test of this character doing a spin kick in the air and got 3 rounds of feedback from my supervisor which was excellent. I'll post that test online when I am allowed to!
fun exercise and I couldn't be tempted to start doing dayjob related work on my days off. I have a hard time putting the work work down. I try to fight my own bad habits by making the less healthy choices more awkward and difficult as I did in this circumstance.
So I will be enjoying coffee and eggs for breakfast and getting in some exercise as well and really knuckling down and getting some satisfying personal work done. I will keep my distracting internet surfing to a minimum, I'll blog as I please, and I'll focus as much as I can on animating in Maya and working on Pickled.
A wee bit of rough animation I managed to get done while my kiddo is asleep! Have some pickles! from Andrea K Haid on Vimeo .
I've been using Toonboom to animate scene 10 of my short film. I'm creating hand drawn animation for this scene, but doing it fully ...
Often times, especially for a technically complicated shot, I start planning a scene like this:
This is another post for Toonboom animators! I'm going to keep changing up the type of blog posts I do; some will be more personal, some...