My staycation to learn more about animating in Maya and put together an animated show piece has ended, but my work on said show piece is still very much in progress.
I took the last Friday and Monday off in September this year to use as my last Staycation days. That gave me a second long weekend to research and animate a shot in Maya. Over the course of this weekend I doubted my first idea and came up with two entirely new ideas! I spent time researching these ideas and even started to animate one of them. When I went back to work that week and stepped away from the whole experience I ended up deciding to go back to idea #1. (This is the scene of a man chasing a squirrel up a tree.) Sadly, I couldn't get the Gunter rig I was using to cooperate with me. I love it's design and really wanted to use it, but it wasn't working out. So I switched over to the Malcolm rig and ended up learning how to use a rig picker which is awesome! AnimSchool created this picker for it's custom Malcolm rig and you can even make you own buttons. So I made a whole set of buttons for the Squirrelly rig I'm using too which is excellent. I just know there must be a few ways to work more efficiently than I currently am and I just don't know what they are yet. I've picked up a few great tips and shortcuts so far and using the picker is a fantastic new tool for me to use. It lets me animate faster and easier.
The climbing piece that I've decided to animate had to take a couple steps back before I could move forward. One fellow animator I showed the animatic (leica) to felt that the first camera move crossed the axis line. While I think that's up for debate since I believed the transition was clear, I sure don't want anyone who watches this piece to get hung up on something like that. So I had to pick a new camera angle for the first scene of the shot and it gave me the exciting opportunity to get some more squirrel screen time in. Happy accident! So I had to storyboard and thumbnail poses for that. And then, because I had switched to a new rig for the human, I had to start the animation over for that guy and consider tweaks to his personality since it's a completely different character.
Here are some of the pose thumbnails I did for the squirrel. They're super scribbly and rough but they're enough for me to get started. I like being able to get broad ideas out quickly and clearly. I refine my ideas from the point of brainstorm.
I've been using Toonboom to animate scene 10 of my short film. I'm creating hand drawn animation for this scene, but doing it fully ...
Weee! I finished the Rig of Birdie in Toonboom Animate! This was the first rig I've ever build in Toonboom. I made some mistakes along t...